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Players can now expect a more consistent and predictable auto pick up range for loot that is both above and below the player’s current height / level.Significant improvements have been made to the top and bottom shelf auto looting system.Players can now instantly swap loadouts in the pre-match lobby rather than having to respawn with the new selection.Pre-Match Lobby Loadouts Quality of Life.Increased damage range to 1.4 meters, up from 1.1.Increased movement speed while revving by 25%.Addressed an exploit that allowed players to fire unlimited projectiles.Fixed an issue with ADS FOV when exiting ADS.Players directly impacted by the Wunderwaffe DG-2 are no longer forced to fire.Increased Projectile Speed to 101.6m/s, up from 50.8m/s.Increased Projectile Explosion Radius to 64, up from 50.Splash damage increased to 100, up from 75.Near-Mid Damage Range increased to 15.24 meters, up from 11.43.Increased bullet velocity to 600m/s, up from 525m/s.
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Min Damage increased to 28, up from 25.Max Damage increased to 36, up from 33.Increased aim down sight time to 570ms, up from 545ms.Decreased aim down sight time to 720ms, down from 760ms.Added new Optic Attachment: XRK Stalker Factory Iron Sight.Decreased aim down sight time to 580ms, down from 610ms.Decreased bullet velocity to 660m/s, down from 760m/s.Increased strength of aim down sight idle sway.Increased aim down sight movement speed to 2.4m/s, up from 1.9m/s.Increased tactical sprint speed to 6.4m/s, up from 6.3m/s.Increased crouch movement speed to 2.1m/s, up from 1.6m/s.Increased movement speed to 4.4m/s, up from 3.9m/s.Decreased aim down sight time to 410ms, down from 450ms.Lower Torso Damage Modifier increased to 1.1x, up from 1.05x.Damage pellet count now remains at 6, regardless of ammo capacity.Improved alignment of the default iron sight optic.Near-Mid Damage Range increased to 45.72 meters, up from 33.02.Decreased tactical stance spread to 3.1deg/s, down from 3.4deg/s.Decreased maximum standing hipfire spread to 5.6deg/s, down from 6.2deg/s.Decreased minimum standing hipfire spread to 1.8deg/s, down from 2deg/s.Decreased bullet velocity penalty to 12%, down from 20%.Decreased damage range penalty to 12%, down from 20%.Increased damage range benefit to 20%, up from 12%.Increased bullet velocity benefit to 20%, up from 15%.Increased recoil control benefit to 12%, up from 8%.Increased recoil gun kick benefit to 9%, up from 4%.Decreased aim down sight speed penalty to 10%, down from 15%.Bullets are now fired in a vertical column rather than a randomized spread.Decreased recoil control penalty to 4%, up from 10%.Increased aim down sight time benefit to 11%, up from 9%.Decreased recoil gun kick penalty to 5%, down from 16%.Decreased recoil intensity during sustained fire slightly.Increased vertical recoil to 47.9deg/s, up from 47.1deg/s.Decreased horizontal recoil to 9.4deg/s, down from 11.9deg/s.Near-Mid Damage Range decreased to 40.64 meters, down from 44.7.Head Damage Modifier decreased to 1.2x, down from 1.3x.Lower Torso Damage Modifier decreased to 1x, down from 1.1x.Neck Damage Modifier decreased to 1.1x, down from 1.3x.Min Damage decreased to 32, down from 34.Max Damage decreased to 40, down from 42.Max Damage Range decreased to 26.67 meters, down from 33.02.Decreased aim down sight time to 230ms, down from 250ms.Decreased sprint to fire time to 189ms, down from 210ms.Decreased aim down sight time benefit to 2%, down from 7%.Increased recoil gun kick benefit to 16%, up from 11%.Decreased vertical recoil to 42deg/s, down from 44.4deg/s.Increased horizontal recoil to 15.6deg/s, up from 10.6deg/s.Decreased aim down sight movement speed to 3m/s, down from 3.4m/s.Increased aim down sight time to 230ms, up from 220ms.Increased tactical stance spread to 2.9deg/s, up from 2.8deg/s.Increased maximum hipfire spread to 6.7deg/s, up from 6.3deg/s.Increased minimum hipfire spread to 2.4deg/s, up from 2.2deg/s.Near-Mid Damage decreased to 26, down from 28.Max Damage decreased to 28, down from 30.Near-Mid Damage Range set to 45.72 meters.Max Damage Range increased to 36.83 meters, up from 33.02.Max Damage increased to 38, up from 35.Mid Damage increased to 23, up from 19.Near-Mid Damage increased to 26, up from 24.